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Earth Girl Volcano - An interactive casual strategy game of volcanic preparedness and response

Event Type: 
Seminar
Event Date: 
5 October 2018 - 4:00pm to 5:00pm
Venue: 
ASE 3D Visualisation Laboratory (N2-B1c-16c)
Speaker: 
Isaac Kerlow
About the speaker: 

Isaac Kerlow is an award-winning director and artist. Prior to joining the Earth Observatory of Singapore he was involved in classic Disney Interactive games such as Disney's Hercules for Playstation, Mulan and Toy Story 2 Animated Storybooks, and 101 Dalmatians: Escape from DeVil Manor. Isaac's most recent documentary "HAZE it's complicated…" is nominated for Best Feature Film at the 2018 Kuala Lumpur Eco Film Festival, the premiere eco film festival in Southeast Asia. His work can be found here

About the event: 

Earth Girl Volcano is a preparedness and response tablet and computer interactive game for a core audience of 7-14 kids and also a general mainstream audience. The game was developed and produced by an interdisciplinary team at the EOS Art and Media group with input from the scientific research staff and students from the Asian School of the Environment. At this session we will do a game postmortem and discuss some of the lessons learned.

The game simulates a variety of volcanic hazard and evacuation scenarios at different levels of expertise with single or multiple hazards. This casual strategy game offers players a variety of tools and strategies to mitigate risk and respond to scenarios based on real-life situations. Players can “chat” with villagers at the market and learn about local knowledge and past volcanic activity.

This interactive game represents the cutting edge of games that seek to be engaging and also communicate hazard and monitoring realities through the gameplay. The game can be used as a tool for learning in the classroom and also to explain volcanic hazard and risk mitigation to a non-technical audience including community leaders. We will demonstrate some of the game scenarios played at different levels of difficulty, and will discuss some of the design strategies used to translate volcanic hazard complexity into an interactive game of preparedness and risk mitigation.

The game is currently available as a pre-release prototype in English. Localizations to other languages and cultures from the Pacific Ring of Fire are in the works, including Indonesian, Tagalog, Japanese, Bislama (Vanuatu), Russian and Spanish.